![Adobe Retour de MAX 2010]()
I was at “Retour de MAX” (“Back from MAX”) 2010 – an Adobe France event – to present Molehill, the new 3D API for the Flash Platform, alongside Adobe’s web consultant
David Deraedt. The goal was to present the technical details about Molehill and the pros and cons of the API. We also wanted to demonstrate how
Minko, our 3D engine, adds all the features Flash developers might expect when dealing with 3D.
We also presented a
worldwide premiere demonstration of the new Flash 3D capabilities right in the browser (Internet Explorer 8 in this case). This experiment follows my work on
rendering Quake 2 environments with Flash 10 using Minko. Of course, the new Molehill 3D API and the next version of Minko built on top of it makes this kind of work a lot easier. For this demonstration, we chose to present a Quake 3 environment viewer using HD textures provided by the
ioquake3 project. Here are some screenshots (
more screenshots on the Aerys website):
Credit goes to
Dhaya Benmessaoud for this video shot during our session:
You can find the
slides, more screenshots and details about the event on the Aerys website. I will post more technical details and a HD video with comments very soon.